From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/networkCurve.tesc | 43 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 gfx/gl/shaders/networkCurve.tesc (limited to 'gfx/gl/shaders/networkCurve.tesc') diff --git a/gfx/gl/shaders/networkCurve.tesc b/gfx/gl/shaders/networkCurve.tesc new file mode 100644 index 0000000..4221e64 --- /dev/null +++ b/gfx/gl/shaders/networkCurve.tesc @@ -0,0 +1,43 @@ +#version 460 core + +layout(vertices = 1) out; +flat in ivec3 apos[]; +flat in ivec3 bpos[]; +flat in ivec3 cpos[]; +flat in float reps[]; +flat in float aangle[]; +flat in float bangle[]; +flat in float radius[]; + +flat out ivec3 c_apos[]; +flat out ivec3 c_bpos[]; +flat out ivec3 c_cpos[]; +flat out float c_reps[]; +flat out float c_aangle[]; +flat out float c_bangle[]; +flat out float c_radius[]; + +int +min2pow(float target) +{ + int x = 1; + while (x < target) { + x <<= 1; + } + return x; +} + +void +main() +{ + c_apos[gl_InvocationID] = apos[gl_InvocationID]; + c_bpos[gl_InvocationID] = bpos[gl_InvocationID]; + c_cpos[gl_InvocationID] = cpos[gl_InvocationID]; + c_reps[gl_InvocationID] = reps[gl_InvocationID]; + c_aangle[gl_InvocationID] = aangle[gl_InvocationID]; + c_bangle[gl_InvocationID] = bangle[gl_InvocationID]; + c_radius[gl_InvocationID] = radius[gl_InvocationID]; + + gl_TessLevelOuter[0] = 1; + gl_TessLevelOuter[1] = min2pow(reps[gl_InvocationID]); +} -- cgit v1.2.3