From aa3850946c9c3155fb7cabeeea3bcf99fbfd02d0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 23 Jan 2026 19:20:10 +0000 Subject: Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calc --- gfx/gl/shaders/networkCurve.gs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/networkCurve.gs') diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs index 7cb6c42..ba93542 100644 --- a/gfx/gl/shaders/networkCurve.gs +++ b/gfx/gl/shaders/networkCurve.gs @@ -24,8 +24,9 @@ getRot(float angle) void main() { - float segs = clamp( - round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u))); + float segs = clamp(round(reps[0] * radius[0] / 1000), 4, + min(floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)), + floor(uint(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) / 5u))); vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle reps[0], // texture (bpos[0].z - apos[0].z)) // height -- cgit v1.2.3