From 7f852de673bb687c5721c6a74367278f8ba62f56 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jan 2024 12:05:53 +0000 Subject: Implement complete network straight part shader --- gfx/gl/shaders/network.fs | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'gfx/gl/shaders/network.fs') diff --git a/gfx/gl/shaders/network.fs b/gfx/gl/shaders/network.fs index d427da2..e7d15b3 100644 --- a/gfx/gl/shaders/network.fs +++ b/gfx/gl/shaders/network.fs @@ -1,6 +1,17 @@ #version 330 core +#extension GL_ARB_shading_language_420pack : enable + +include(`materialOut.glsl') +in vec3 rposition; +in vec2 texCoord; + +layout(binding = 0) uniform sampler2D texture0; +uniform ivec3 viewPoint; void main() { + gPosition = ivec4(viewPoint + rposition, 0); + gNormal = vec4(0, 0, 1, 1); + gAlbedoSpec = texture(texture0, texCoord); } -- cgit v1.2.3