From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/network.frag | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 gfx/gl/shaders/network.frag (limited to 'gfx/gl/shaders/network.frag') diff --git a/gfx/gl/shaders/network.frag b/gfx/gl/shaders/network.frag new file mode 100644 index 0000000..2f291ea --- /dev/null +++ b/gfx/gl/shaders/network.frag @@ -0,0 +1,16 @@ +#version 460 core + +include(`materialOut.glsl') +in vec3 rposition; +in vec2 texCoord; + +layout(binding = 0) uniform sampler2D texture0; +uniform ivec3 viewPoint; + +void +main() +{ + gPosition = ivec4(viewPoint + rposition, 1); + gNormal = vec4(0, 0, 1, 1); + gAlbedoSpec = texture(texture0, texCoord); +} -- cgit v1.2.3