From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/meshIn.glsl | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'gfx/gl/shaders/meshIn.glsl') diff --git a/gfx/gl/shaders/meshIn.glsl b/gfx/gl/shaders/meshIn.glsl index dd84a10..2a69391 100644 --- a/gfx/gl/shaders/meshIn.glsl +++ b/gfx/gl/shaders/meshIn.glsl @@ -1,5 +1,10 @@ +#ifndef MESH_OUT_INCLUDED +#define MESH_OUT_INCLUDED + layout(location = 0) in vec3 position; layout(location = 1) in vec2 texCoord; layout(location = 2) in vec3 normal; layout(location = 3) in vec4 colour; layout(location = 4) in uint material; + +#endif -- cgit v1.3