From 4ae26db5ec12560ee2d76a1bdc78b34a45c7442a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jul 2024 19:23:58 +0100 Subject: Pull material lookup functions into a common file --- gfx/gl/shaders/material.fs | 34 +--------------------------------- 1 file changed, 1 insertion(+), 33 deletions(-) (limited to 'gfx/gl/shaders/material.fs') diff --git a/gfx/gl/shaders/material.fs b/gfx/gl/shaders/material.fs index 5b93707..94ed024 100644 --- a/gfx/gl/shaders/material.fs +++ b/gfx/gl/shaders/material.fs @@ -3,39 +3,7 @@ include(`materialInterface.glsl') include(`materialOut.glsl') - -layout(binding = 0) uniform sampler2D texture0; - -float map(uint mapmode, float value) -{ - switch (mapmode) { - case 0u: // Repeat - return fract(value); - case 1u: // Clamp to edge - return clamp(0.0, 1.0, value); - case 2u: // Mirror - discard; - case 3u: // Decal - if (value != clamp(0.0, 1.0, value)) { - discard; - } - } - return 0; -} - -vec2 map(uvec2 mapmode, vec2 value) -{ - return vec2(map(mapmode.x, value.x), map(mapmode.y, value.y)); -} - -vec4 getTextureColour(MaterialDetail mat, vec2 uv) -{ - if (mat.textureSize.x > 0) { - const vec2 tSize = textureSize(texture0, 0); - uv = (mat.textureOrigin + mat.textureSize * map(mat.mapmode, uv)) / tSize; - } - return texture(texture0, uv); -} +include(`materialCommon.glsl') void main() -- cgit v1.2.3