From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/material.frag | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 gfx/gl/shaders/material.frag (limited to 'gfx/gl/shaders/material.frag') diff --git a/gfx/gl/shaders/material.frag b/gfx/gl/shaders/material.frag new file mode 100644 index 0000000..18a3169 --- /dev/null +++ b/gfx/gl/shaders/material.frag @@ -0,0 +1,18 @@ +#version 460 core + +layout(binding = 0) uniform sampler2D textureAlbedo; + +include(`materialInterface.glsl') +include(`materialOut.glsl') +include(`materialCommon.glsl') + +void +main() +{ + vec4 textureColour = getTextureColour(Material, TexCoords); + float opaque = step(0.5, mix(textureColour.a, 1, Colour.a)); + gPosition = ivec4(FragPos, opaque); + gNormal = vec4(Normal, opaque); + gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque); + gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a); +} -- cgit v1.2.3