From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/material.frag | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/material.frag') diff --git a/gfx/gl/shaders/material.frag b/gfx/gl/shaders/material.frag index 18a3169..16ea6d1 100644 --- a/gfx/gl/shaders/material.frag +++ b/gfx/gl/shaders/material.frag @@ -1,10 +1,11 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(binding = 0) uniform sampler2D textureAlbedo; -include(`materialInterface.glsl') -include(`materialOut.glsl') -include(`materialCommon.glsl') +#include "materialCommon.glsl" +#include "materialInterface.glsl" +#include "materialOut.glsl" void main() -- cgit v1.3