From 7889392ad37213dc7419fb2423052b342e38de5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 13:51:54 +0000 Subject: dos2unix shader sources --- gfx/gl/shaders/landmassShader.fs | 74 ++++++++++++++++++++-------------------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'gfx/gl/shaders/landmassShader.fs') diff --git a/gfx/gl/shaders/landmassShader.fs b/gfx/gl/shaders/landmassShader.fs index 55c30ac..09e4565 100644 --- a/gfx/gl/shaders/landmassShader.fs +++ b/gfx/gl/shaders/landmassShader.fs @@ -1,37 +1,37 @@ -#version 130 - -in vec2 texCoord0; -in vec3 normal0; -in float height; - -uniform sampler2D sampler; -uniform vec3 lightDirection; -uniform vec3 lightColor; -uniform vec3 ambientColor; - -const vec3 grass = vec3(.1, .4, .05); -const vec3 sand = vec3(.76, .7, .5); -const vec3 snow = vec3(.97, .97, .99); - -const float beachline = .5; -const float snowline_low = 28; -const float snowline_high = 30; - -void -main() -{ - gl_FragColor = texture(sampler, texCoord0); - gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0); - if (height < beachline) { - gl_FragColor.rgb *= sand; - } - else if (height > snowline_high) { - gl_FragColor.rgb *= snow; - } - else if (height > snowline_low) { - gl_FragColor.rgb *= mix(grass, snow, (height - snowline_low) / (snowline_high - snowline_low)); - } - else { - gl_FragColor.rgb *= grass; - } -} +#version 130 + +in vec2 texCoord0; +in vec3 normal0; +in float height; + +uniform sampler2D sampler; +uniform vec3 lightDirection; +uniform vec3 lightColor; +uniform vec3 ambientColor; + +const vec3 grass = vec3(.1, .4, .05); +const vec3 sand = vec3(.76, .7, .5); +const vec3 snow = vec3(.97, .97, .99); + +const float beachline = .5; +const float snowline_low = 28; +const float snowline_high = 30; + +void +main() +{ + gl_FragColor = texture(sampler, texCoord0); + gl_FragColor.rgb *= clamp(ambientColor + (dot(-lightDirection, normal0) * lightColor), 0.0, 1.0); + if (height < beachline) { + gl_FragColor.rgb *= sand; + } + else if (height > snowline_high) { + gl_FragColor.rgb *= snow; + } + else if (height > snowline_low) { + gl_FragColor.rgb *= mix(grass, snow, (height - snowline_low) / (snowline_high - snowline_low)); + } + else { + gl_FragColor.rgb *= grass; + } +} -- cgit v1.2.3