From 685b33980cc7a346574b24732464f0cbe3115a1f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 15 Nov 2023 01:29:24 +0000 Subject: Switch to millimeters for spatial units Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. --- gfx/gl/shaders/landmass.fs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/landmass.fs') diff --git a/gfx/gl/shaders/landmass.fs b/gfx/gl/shaders/landmass.fs index 4dc92bb..9865d11 100644 --- a/gfx/gl/shaders/landmass.fs +++ b/gfx/gl/shaders/landmass.fs @@ -11,9 +11,9 @@ const vec3 rock = vec3(.2, .2, .1); const vec3 sand = vec3(.76, .7, .5); const vec3 snow = vec3(.97, .97, .99); -const float beachline = .5; -const float snowline_low = 28; -const float snowline_high = 30; +const float beachline = 500; +const float snowline_low = 28000; +const float snowline_high = 30000; const float slope_min = .99; const float slope_mid = .95; -- cgit v1.2.3 From cbc94ed8572cd4ea4e22ad5437b54eea055235d9 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Dec 2023 12:14:35 +0000 Subject: Use 32bit integer texture for position render data --- gfx/gl/shaders/landmass.fs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/landmass.fs') diff --git a/gfx/gl/shaders/landmass.fs b/gfx/gl/shaders/landmass.fs index 9865d11..fc43bf2 100644 --- a/gfx/gl/shaders/landmass.fs +++ b/gfx/gl/shaders/landmass.fs @@ -60,7 +60,7 @@ main() } } - gPosition = vec4(FragPos, 1); + gPosition = ivec4(FragPos, 1); gNormal = vec4(Normal, 1); gAlbedoSpec = vec4(color, 1); } -- cgit v1.2.3