From 26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 10 Aug 2024 18:01:13 +0100 Subject: Fix texture usage via materials in shadows This is a mess of a commit much like the shader folder, need a better way of dealing with them. --- gfx/gl/shaders/fixedPoint.vs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'gfx/gl/shaders/fixedPoint.vs') diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs index 5cfe9b3..435b3d1 100644 --- a/gfx/gl/shaders/fixedPoint.vs +++ b/gfx/gl/shaders/fixedPoint.vs @@ -1,6 +1,8 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable +layout(binding = 1) uniform usampler2DRect materialData; + include(`meshIn.glsl') include(`materialInterface.glsl') -- cgit v1.2.3