From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/fixedPoint.vert | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/fixedPoint.vert') diff --git a/gfx/gl/shaders/fixedPoint.vert b/gfx/gl/shaders/fixedPoint.vert index 9201251..fa9cf67 100644 --- a/gfx/gl/shaders/fixedPoint.vert +++ b/gfx/gl/shaders/fixedPoint.vert @@ -1,13 +1,14 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(binding = 1) uniform usampler2DRect materialData; -include(`meshIn.glsl') -include(`materialInterface.glsl') +#include "materialInterface.glsl" +#include "meshIn.glsl" uniform mat4 viewProjection; uniform ivec3 viewPoint; const mat3 model = mat3(1); const vec3 modelPos = ivec3(0); -include(`commonPoint.glsl') +#include "commonPoint.glsl" -- cgit v1.3