From 6ed208747005774f3fbc90256b9da0c6890a0814 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 27 Apr 2023 18:36:45 +0100 Subject: Lookup material details once in the vertex shader ... instead of per texel in the fragment shader --- gfx/gl/shaders/dynamicPointInst.vs | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/shaders/dynamicPointInst.vs') diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs index e4c8526..2d6cee5 100644 --- a/gfx/gl/shaders/dynamicPointInst.vs +++ b/gfx/gl/shaders/dynamicPointInst.vs @@ -1,4 +1,5 @@ #version 330 core +#extension GL_ARB_shading_language_420pack : enable include(`meshIn.glsl') include(`materialInterface.glsl') -- cgit v1.2.3