From 8566e63b26f9e7ee809c03394743a0576c499378 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 19:45:54 +0000 Subject: We only need 3x3 matrix for model rotation spec --- gfx/gl/shaders/dynamicPoint.vs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/dynamicPoint.vs') diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vs index 097cd11..7551688 100644 --- a/gfx/gl/shaders/dynamicPoint.vs +++ b/gfx/gl/shaders/dynamicPoint.vs @@ -6,7 +6,7 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; -uniform mat4 model; +uniform mat3 model; uniform ivec3 modelPos; include(`commonPoint.glsl') -- cgit v1.2.3