From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/shaders/dynamicPoint.vert | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 gfx/gl/shaders/dynamicPoint.vert (limited to 'gfx/gl/shaders/dynamicPoint.vert') diff --git a/gfx/gl/shaders/dynamicPoint.vert b/gfx/gl/shaders/dynamicPoint.vert new file mode 100644 index 0000000..cd5fc26 --- /dev/null +++ b/gfx/gl/shaders/dynamicPoint.vert @@ -0,0 +1,13 @@ +#version 460 core + +layout(binding = 1) uniform usampler2DRect materialData; + +include(`meshIn.glsl') +include(`materialInterface.glsl') + +uniform mat4 viewProjection; +uniform ivec3 viewPoint; +uniform mat3 model; +uniform ivec3 modelPos; + +include(`commonPoint.glsl') -- cgit v1.2.3