From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/billboard.vert | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shaders/billboard.vert') diff --git a/gfx/gl/shaders/billboard.vert b/gfx/gl/shaders/billboard.vert index 2d73084..faf8b19 100644 --- a/gfx/gl/shaders/billboard.vert +++ b/gfx/gl/shaders/billboard.vert @@ -8,16 +8,16 @@ uniform float size; layout(location = 0) in ivec3 modelPos; layout(location = 1) in float yaw; -flat out ivec3 ModelPos; +flat out vec3 ModelPos; flat out float Yaw; flat out float Depth; void main() { - ModelPos = modelPos; + ModelPos = modelPos - viewPoint; Yaw = yaw; - gl_Position = viewProjection * vec4(modelPos - viewPoint + centre, 1); + gl_Position = viewProjection * vec4(ModelPos + centre, 1); Depth = gl_Position.w; gl_PointSize = (viewPort.w * size * 2) / gl_Position.w; } -- cgit v1.3