From 61d6b49d5a4c5f58a2922a19a360e078a0aeacba Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:33:39 +0000 Subject: Switch to floating point, camera relative position buffer --- gfx/gl/shaders/billboard.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shaders/billboard.frag') diff --git a/gfx/gl/shaders/billboard.frag b/gfx/gl/shaders/billboard.frag index 1e2c4ae..7864c79 100644 --- a/gfx/gl/shaders/billboard.frag +++ b/gfx/gl/shaders/billboard.frag @@ -10,7 +10,7 @@ uniform float size; include(`materialOut.glsl') -flat in ivec3 ModelPos; +flat in vec3 ModelPos; flat in float Yaw; flat in float Depth; -- cgit v1.3