From 50089bf9969edb5f10ff552b90620a4882e3c474 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 13:38:38 +0000 Subject: m4 based GLSL embedding Passes a lint check, less mangling, more automation --- gfx/gl/shader.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/shader.h') diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 47a2b7d..293ce9b 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -1,6 +1,7 @@ #ifndef SHADER_INCLUDED_H #define SHADER_INCLUDED_H +#include "shader-source.h" #include #include #include @@ -22,8 +23,7 @@ private: public: using ShaderRef = glRef; - Source(const std::basic_string_view text, GLuint type); - Source(const GLchar * text, GLint len, GLuint type); + explicit Source(const GLsource src); ShaderRef id; }; @@ -32,7 +32,7 @@ private: class ProgramHandle { public: - explicit ProgramHandle(std::initializer_list); + ProgramHandle(GLuint, GLuint); using ProgramRef = glRef; ProgramRef m_program; -- cgit v1.2.3