From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/sceneShader.cpp | 56 +++++++++++++++++++++++++------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index ec54fd1..72cde91 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -1,25 +1,25 @@ #include "sceneShader.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include #include #include #include @@ -36,11 +36,11 @@ SceneShader::allPrograms(auto member, auto &&... ps) const } SceneShader::SceneShader() : - basicInst {dynamicPointInst_vs, material_fs}, absolute {fixedPoint_vs, material_fs}, - spotLightInst {spotLight_vs, spotLight_gs, spotLight_fs}, - pointLightInst {pointLight_vs, pointLight_gs, pointLight_fs}, landmass {landmass_vs, landmass_fs}, - networkStraight {networkStraight_vs, networkStraight_gs, network_fs}, - networkCurve {networkCurve_vs, networkCurve_tcs, networkCurve_tes, networkCurve_gs, network_fs} + basicInst {dynamicPointInst_vert, material_frag}, absolute {fixedPoint_vert, material_frag}, + spotLightInst {spotLight_vert, spotLight_geom, spotLight_frag}, + pointLightInst {pointLight_vert, pointLight_geom, pointLight_frag}, landmass {landmass_vert, landmass_frag}, + networkStraight {networkStraight_vert, networkStraight_geom, network_frag}, + networkCurve {networkCurve_vert, networkCurve_tesc, networkCurve_tese, networkCurve_geom, network_frag} { } @@ -73,7 +73,7 @@ SceneShader::SceneProgram::setViewPort(const ViewPort & viewPort) const } } -SceneShader::BasicProgram::BasicProgram() : SceneProgram {dynamicPoint_vs, material_fs} { } +SceneShader::BasicProgram::BasicProgram() : SceneProgram {dynamicPoint_vert, material_frag} { } void SceneShader::BasicProgram::setModel(Location const & location) const @@ -106,7 +106,7 @@ SceneShader::NetworkProgram::use( glUniform(profileLengthLoc, static_cast(profile.size())); } -SceneShader::WaterProgram::WaterProgram() : SceneProgram {water_vs, water_fs} { } +SceneShader::WaterProgram::WaterProgram() : SceneProgram {water_vert, water_frag} { } void SceneShader::WaterProgram::use(float waveCycle) const -- cgit v1.2.3