From 9c1fee14b25ad552ef36f9f08ff93bd3f02597e1 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 23 Nov 2022 17:34:55 +0000 Subject: Rename setView to setViewProjection to avoid ambiguity --- gfx/gl/sceneShader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index bec6553..b20b1db 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -17,15 +17,15 @@ SceneShader::SceneShader() : } void -SceneShader::setView(glm::mat4 proj) const +SceneShader::setViewProjection(const glm::mat4 & viewProjection) const { for (const auto & prog : std::array {&basic, &water, &landmass, &absolute}) { - prog->setView(proj); + prog->setViewProjection(viewProjection); } } void -SceneShader::SceneProgram::setView(const glm::mat4 & viewProjection) const +SceneShader::SceneProgram::setViewProjection(const glm::mat4 & viewProjection) const { glUseProgram(*this); glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection)); -- cgit v1.2.3