From 961f69d8cda0364c04ec98efc70a6f21e0a091e6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 22 Jan 2024 02:25:47 +0000 Subject: Bind the network profile in as uniforms Makes the network shaders generic to network type --- gfx/gl/sceneShader.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 146e642..bc64a88 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -86,6 +86,23 @@ SceneShader::BasicProgram::use(Location const & location) const setModel(location); } +template +SceneShader::NetworkProgram::NetworkProgram(S &&... s) : + AbsolutePosProgram {std::forward(s)...}, profileLoc {*this, "profile"}, texturePosLoc {*this, "texturePos"}, + profileLengthLoc {*this, "profileLength"} +{ +} + +void +SceneShader::NetworkProgram::use( + const std::span profile, const std::span texturePos) const +{ + Program::use(); + glUniform(profileLoc, profile); + glUniform(texturePosLoc, texturePos); + glUniform(profileLengthLoc, static_cast(profile.size())); +} + SceneShader::WaterProgram::WaterProgram() : SceneProgram {water_vs, water_fs}, waveLoc {*this, "waves"} { } void -- cgit v1.2.3