From d8464a28c6066931dd638653e2a082e2640191dc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 18 Feb 2026 17:14:31 +0000 Subject: Fix up the preFrame process to use both frustums (camera and directional light frustums) This has made the whole preFrame process far more fiddly and repetitive than I'd like, but it does work. Maybe we can tidy it up later. --- gfx/gl/sceneRenderer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/sceneRenderer.h') diff --git a/gfx/gl/sceneRenderer.h b/gfx/gl/sceneRenderer.h index 05921a1..2ec8057 100644 --- a/gfx/gl/sceneRenderer.h +++ b/gfx/gl/sceneRenderer.h @@ -18,6 +18,7 @@ public: void resize(ScreenAbsCoord size); void render(const SceneProvider &) const; + std::pair preFrame(const LightDirection &); void setAmbientLight(const RGB & colour) const; void setDirectionalLight(const RGB & colour, const LightDirection & direction, const SceneProvider &) const; -- cgit v1.3