From fb16b42096b45f02a9b02bee38d5d3ead6d430b0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 14:21:21 +0000 Subject: Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper --- gfx/gl/sceneRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index e67711b..d4812df 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -23,11 +23,11 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : shader.setViewPort({0, 0, size.x, size.y}); displayVAO.configure().addAttribs(0, displayVBO, displayVAOdata); - const auto configuregdata = [this](const auto & data, const std::initializer_list iformats, + const auto configuregdata = [this](glTexture & data, const std::initializer_list iformats, const GLenum format, const GLenum attachment) { data.bind(); - glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + data.parameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); + data.parameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); for (const auto iformat : iformats) { glTexImage2D(GL_TEXTURE_2D, 0, iformat, size.x, size.y, 0, format, GL_BYTE, nullptr); -- cgit v1.3