From de153c133b6ca1bf836f066e8d97c52204491abc Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 3 Mar 2025 21:08:59 +0000 Subject: Pass camera into SceneProvider::content Allow for provider to perform culling. --- gfx/gl/sceneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index b2a7d78..188c4fd 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -71,7 +71,7 @@ SceneRenderer::render(const SceneProvider & scene) const glEnable(GL_DEPTH_TEST); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - scene.content(shader); + scene.content(shader, camera); // Environment pass - // * ambient - clears illumination texture - see setAmbientLight -- cgit v1.2.3