From bc0958cc863083b4082161bf12456fdf28ab1c77 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 02:51:16 +0000 Subject: Rename shader source in keeping with glsl expectations Swaps name/type of generated files to match class names and source files. --- gfx/gl/sceneRenderer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 65b4609..5e8241f 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,9 +1,9 @@ #include "sceneRenderer.h" #include "maths.h" #include "vertexArrayObject.h" -#include -#include -#include +#include +#include +#include #include static constexpr const std::array displayVAOdata {{ @@ -18,7 +18,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o) : SceneRenderer {s, o, SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : camera {{-1250000, -1250000, 35.0F}, quarter_pi, ratio(s), 100, 10000000}, size {s}, output {o}, - lighting {lighting_vs, lighting_fs}, shadowMapper {{2048, 2048}} + lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); VertexArrayObject {displayVAO}.addAttribs(displayVBO, displayVAOdata); @@ -175,7 +175,7 @@ SceneRenderer::renderQuad() const glBindVertexArray(0); } -SceneRenderer::DirectionalLightProgram::DirectionalLightProgram() : Program {lighting_vs, directionalLight_fs} { } +SceneRenderer::DirectionalLightProgram::DirectionalLightProgram() : Program {lighting_vert, directionalLight_frag} { } const auto toTextureSpaceMat = glm::translate(glm::identity(), glm::vec3 {0.5F}) * glm::scale(glm::identity(), glm::vec3 {0.5F}); -- cgit v1.2.3