From cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 6 Mar 2026 14:22:28 +0000 Subject: Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions --- gfx/gl/sceneRenderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'gfx/gl/sceneRenderer.cpp') diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 15dde1b..e67711b 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,6 +1,5 @@ #include "sceneRenderer.h" #include "maths.h" -#include "vertexArrayObject.h" #include #include #include @@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); - VertexArrayObject {displayVAO}.addAttribs(displayVBO, displayVAOdata); + displayVAO.configure().addAttribs(0, displayVBO, displayVAOdata); const auto configuregdata = [this](const auto & data, const std::initializer_list iformats, const GLenum format, const GLenum attachment) { -- cgit v1.3