From 89b8ffa013c10db57be14fbdd59757c08c243e18 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 23 Feb 2026 17:35:48 +0000 Subject: Tidy the preFrame logic into a single function in SceneRenderer Clients now just call that one helper and SceneProvider passes in all the renderables. --- gfx/gl/sceneProvider.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'gfx/gl/sceneProvider.h') diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index f6b7009..e69885a 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -1,11 +1,13 @@ #pragma once +#include #include class SceneRenderer; class ShadowMapper; class SceneShader; class Frustum; +class Renderable; class SceneProvider { public: @@ -13,6 +15,8 @@ public: virtual ~SceneProvider() = default; DEFAULT_MOVE_COPY(SceneProvider); + using RenderableProcessor = std::function; + virtual void forEachRenderable(const RenderableProcessor &) const = 0; virtual void content(const SceneShader &, const Frustum &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; -- cgit v1.3