From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- gfx/gl/sceneProvider.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneProvider.h') diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index 93b384f..f6b7009 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -16,5 +16,5 @@ public: virtual void content(const SceneShader &, const Frustum &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; - virtual void shadows(const ShadowMapper &) const; + virtual void shadows(const ShadowMapper &, const Frustum &) const; }; -- cgit v1.2.3