From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- gfx/gl/sceneProvider.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/sceneProvider.cpp') diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index 4e271db..e01532e 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -9,6 +9,6 @@ SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) } void -SceneProvider::shadows(const ShadowMapper &) const +SceneProvider::shadows(const ShadowMapper &, const Frustum &) const { } -- cgit v1.2.3