From c3eea71370eb94cff1fd96185458643fab6eb2c5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 19:47:46 +0000 Subject: Restructure how shaders are worked with Needs a tidy-up --- gfx/gl/programHandle.cpp | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 gfx/gl/programHandle.cpp (limited to 'gfx/gl/programHandle.cpp') diff --git a/gfx/gl/programHandle.cpp b/gfx/gl/programHandle.cpp deleted file mode 100644 index bfe06f2..0000000 --- a/gfx/gl/programHandle.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include "programHandle.h" -#include "glSource.h" - -ProgramHandleBase::ProgramHandleBase(GLuint vs, GLuint fs) : viewProjection_uniform {}, model_uniform {} -{ - glAttachShader(m_program, vs); - glAttachShader(m_program, fs); - - glLinkProgram(m_program); - GLsource::CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program"); - - glValidateProgram(m_program); - GLsource::CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program"); -} -- cgit v1.2.3