From 790823f6a81edcafecedb83b0560b1675ac87f1f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 8 Mar 2026 16:13:47 +0000 Subject: Remove identifier naming lint comments, gl* is fine --- gfx/gl/glVertexArray.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'gfx/gl/glVertexArray.h') diff --git a/gfx/gl/glVertexArray.h b/gfx/gl/glVertexArray.h index 3790863..dbe930f 100644 --- a/gfx/gl/glVertexArray.h +++ b/gfx/gl/glVertexArray.h @@ -108,7 +108,6 @@ namespace Impl { GLuint attrib = 0; }; - // NOLINTNEXTLINE(readability-identifier-naming) struct glVertexArray : Detail::glNamed { VertexArrayConfigurator configure() @@ -116,21 +115,19 @@ namespace Impl { return VertexArrayConfigurator {name}; } - template + template void - useBuffer(GLuint binding, const GlAllocated & buffer) const + useBuffer(GLuint binding, const glAllocated & buffer) const requires requires { { buffer.bufferName() } -> std::same_as; } { - using T = typename GlAllocated::value_type; + using T = typename glAllocated::value_type; glVertexArrayVertexBuffer(name, binding, buffer.bufferName(), 0, sizeof(T)); } }; } -// NOLINTBEGIN(readability-identifier-naming) template using glVertexArrays = glManagedArray; using glVertexArray = glManagedSingle; -// NOLINTEND(readability-identifier-naming) -- cgit v1.3