From 7c8b8a39fd36e190578587d8d92f28f460a1fc4b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Jan 2022 21:07:37 +0000 Subject: Encapsulate Ray --- gfx/gl/camera.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'gfx/gl/camera.cpp') diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 905f78e..c751ba8 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -1,6 +1,7 @@ #include "camera.h" #include // IWYU pragma: keep #include +#include Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : pos {pos}, forward {::north}, up {::up}, projection {glm::perspective(fov, aspect, zNear, zFar)} @@ -13,9 +14,9 @@ Camera::GetViewProjection() const return projection * glm::lookAt(pos, pos + forward, up); } -glm::vec3 +Ray Camera::unProject(const glm::vec2 & mouse) const { static constexpr const glm::vec4 screen {0, 0, 1, 1}; - return glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen)); + return {pos, glm::normalize(glm::unProject(mouse ^ 1, glm::lookAt(::origin, forward, up), projection, screen))}; } -- cgit v1.2.3