From 00fc3cb9b2c06026fab0e4760609fe02e027b6df Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 8 Mar 2026 16:02:56 +0000 Subject: Move all low level texture operations to DSA helpers in glTexture --- gfx/gl/billboardPainter.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl/billboardPainter.h') diff --git a/gfx/gl/billboardPainter.h b/gfx/gl/billboardPainter.h index 0f6334a..9f3a39a 100644 --- a/gfx/gl/billboardPainter.h +++ b/gfx/gl/billboardPainter.h @@ -13,10 +13,10 @@ public: BillboardPainter(); - static void configureBillBoardTextures(glTextures<3> &, GLsizei width, GLsizei height); + static void configureBillBoardTextures(glTextures &, ImageDimensions); void setView(Angle angle, const glm::mat4 &); [[nodiscard]] Angle getAngle() const; - void renderBillBoard(const glTextures<3> &, const MeshBase &, Texture::AnyPtr texture) const; + void renderBillBoard(const glTextures &, const MeshBase &, Texture::AnyPtr texture) const; private: glFrameBuffer fbo; -- cgit v1.3