From 4e10d57f83f719e02005fe41e70fe1a4721a9439 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 5 Mar 2025 23:52:18 +0000 Subject: Split core view definition out of Camera into Frustum --- gfx/camera.h | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) (limited to 'gfx/camera.h') diff --git a/gfx/camera.h b/gfx/camera.h index d4fe6de..a52ec8b 100644 --- a/gfx/camera.h +++ b/gfx/camera.h @@ -1,19 +1,14 @@ #pragma once #include "config/types.h" +#include "frustum.h" #include #include #include -class Camera { +class Camera : public Frustum { public: - Camera(GlobalPosition3D, Angle fov, Angle aspect, GlobalDistance zNear, GlobalDistance zFar); - - [[nodiscard]] glm::mat4 - getViewProjection() const - { - return viewProjection; - } + Camera(GlobalPosition3D position, Angle fov, Angle aspect, GlobalDistance near, GlobalDistance far); [[nodiscard]] Ray unProject(const ScreenRelCoord &) const; @@ -70,25 +65,17 @@ public: return position; } - [[nodiscard]] auto & - getFrustumPlanes() const - { - return frustumPlanes; - } - [[nodiscard]] std::array extentsAtDist(GlobalDistance) const; [[nodiscard]] static Direction3D upFromForward(const Direction3D & forward); private: + Camera(GlobalPosition3D position, GlobalDistance near, GlobalDistance far, const glm::mat4 & view, + const glm::mat4 & projection); void updateView(); GlobalPosition3D position; Direction3D forward; Direction3D up; - GlobalDistance near, far; - glm::mat4 view, projection; - glm::mat4 viewProjection, inverseViewProjection; - std::array frustumPlanes; }; -- cgit v1.2.3