From d7587defa3cedd6e7ea6d0623aa8cd0f6b27819c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Oct 2022 18:16:27 +0100 Subject: Add support for searching a network for a ray intersection --- game/network/network.cpp | 17 +++++++++++++++++ game/network/network.h | 10 ++++++++++ game/network/network.impl.h | 15 +++++++++++++++ 3 files changed, 42 insertions(+) (limited to 'game') diff --git a/game/network/network.cpp b/game/network/network.cpp index f59fe1e..775d420 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -5,7 +5,9 @@ #include #include #include +#include #include +#include #include #include @@ -33,6 +35,21 @@ Network::findNodeAt(glm::vec3 pos) const return {}; } +Network::IntersectRayResult +Network::intersectRay(const Ray & ray) const +{ + // Click within 2m of a node + if (const auto node = std::find_if(nodes.begin(), nodes.end(), + [&ray](const NodePtr & node) { + glm::vec3 ipos, inorm; + return glm::intersectRaySphere(ray.start, ray.direction, node->pos, 2.F, ipos, inorm); + }); + node != nodes.end()) { + return *node; + } + return intersectRayLinks(ray); +} + void Network::joinLinks(const LinkPtr & l, const LinkPtr & ol) { diff --git a/game/network/network.h b/game/network/network.h index 2ce45f7..64f3f91 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -9,23 +9,30 @@ #include #include #include +#include class Texture; class Shader; +class Ray; class Network { public: + using LinkEnd = std::pair; + using IntersectRayResult = std::variant; explicit Network(const std::string & textureName); + virtual ~Network() = default; [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair newNodeAt(glm::vec3); + [[nodiscard]] IntersectRayResult intersectRay(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); + [[nodiscard]] virtual IntersectRayResult intersectRayLinks(const Ray &) const = 0; using Nodes = std::set>; Nodes nodes; @@ -39,6 +46,9 @@ protected: Collection links; void joinLinks(const LinkPtr &) const; +protected: + [[nodiscard]] IntersectRayResult intersectRayLinks(const Ray &) const override; + public: template std::shared_ptr diff --git a/game/network/network.impl.h b/game/network/network.impl.h index d2e9ff0..afc9304 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -21,3 +21,18 @@ NetworkOf::joinLinks(const LinkPtr & l) const Network::joinLinks(l, ol); } } + +template +Network::IntersectRayResult +NetworkOf::intersectRayLinks(const Ray & ray) const +{ + // Click link + if (const auto link = std::find_if(links.objects.begin(), links.objects.end(), + [&ray](const std::shared_ptr & link) { + return link->intersectRay(ray); + }); + link != links.objects.end()) { + return *link; + } + return {}; +} -- cgit v1.2.3