From c5f1f0b1b82b0672768992fd324adce9f379f9a7 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 22 Dec 2024 12:43:31 +0000 Subject: Update terrain meshes as required --- game/terrain.cpp | 4 ++++ game/terrain.h | 3 ++- 2 files changed, 6 insertions(+), 1 deletion(-) (limited to 'game') diff --git a/game/terrain.cpp b/game/terrain.cpp index bb8e3ce..e7508d0 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -66,6 +66,10 @@ Terrain::generateMeshes() void Terrain::tick(TickDuration) { + if (const auto newGeneration = geoData->getGeneration(); newGeneration != geoGeneration) { + generateMeshes(); + geoGeneration = newGeneration; + } } void diff --git a/game/terrain.h b/game/terrain.h index 7d074cf..c9d09fe 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -27,10 +27,11 @@ public: RGB colourBias; }; +private: void generateMeshes(); -private: std::shared_ptr geoData; Collection, false> meshes; Texture::Ptr grass; + size_t geoGeneration {}; }; -- cgit v1.2.3