From ba69d51cc372197ef55feb87a33ed03afd1b0ca3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 02:41:09 +0000 Subject: Create AxisAlignedBoundingBox Used to define the extents of GeoData mesh --- game/geoData.cpp | 21 ++++++++++----------- game/geoData.h | 7 ++++--- game/water.cpp | 2 +- 3 files changed, 15 insertions(+), 15 deletions(-) (limited to 'game') diff --git a/game/geoData.cpp b/game/geoData.cpp index 4291a64..5cea4dd 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -35,16 +35,16 @@ GeoData::loadFromAsciiGrid(const std::filesystem::path & input) std::vector vertices; vertices.reserve(ncols * nrows); GeoData mesh; - mesh.lowerExtent = {xllcorner, yllcorner, std::numeric_limits::max()}; - mesh.upperExtent = {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)), - std::numeric_limits::min()}; + mesh.extents = {{xllcorner, yllcorner, std::numeric_limits::max()}, + {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)), + std::numeric_limits::min()}}; for (size_t row = 0; row < nrows; ++row) { for (size_t col = 0; col < ncols; ++col) { float heightf = 0; f >> heightf; const auto height = static_cast(std::round(heightf * 1000.F)); - mesh.upperExtent.z = std::max(mesh.upperExtent.z, height); - mesh.lowerExtent.z = std::min(mesh.lowerExtent.z, height); + mesh.extents.max.z = std::max(mesh.extents.max.z, height); + mesh.extents.min.z = std::min(mesh.extents.min.z, height); vertices.push_back(mesh.add_vertex({xllcorner + (col * cellsize), yllcorner + (row * cellsize), height})); } } @@ -78,8 +78,7 @@ GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistan assert((upper - lower) % GRID_SIZE == GlobalPosition2D {}); GeoData mesh; - mesh.lowerExtent = {lower, h}; - mesh.upperExtent = {upper, h}; + mesh.extents = {{lower, h}, {upper, h}}; std::vector vertices; for (GlobalDistance row = lower.x; row <= upper.x; row += GRID_SIZE) { @@ -120,7 +119,7 @@ GeoData::intersectRay(const Ray & ray, FaceHandle face) const { GeoData::IntersectionResult out; walkUntil(PointFace {ray.start, face}, - ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), + ray.start.xy() + (ray.direction.xy() * ::difference(extents.max.xy(), extents.min.xy())), [&out, &ray, this](const auto & step) { BaryPosition bari {}; RelativeDistance dist {}; @@ -325,9 +324,9 @@ GeoData::setHeights(const std::span triangleStrip, const if (triangleStrip.size() < 3) { return {}; } - const auto stripMinMax = std::ranges::minmax(triangleStrip, {}, &GlobalPosition3D::z); - lowerExtent.z = std::min(upperExtent.z, stripMinMax.min.z); - upperExtent.z = std::max(upperExtent.z, stripMinMax.max.z); + for (const auto & vertex : triangleStrip) { + extents += vertex; + } class SetHeights { public: diff --git a/game/geoData.h b/game/geoData.h index b2a75bd..a504f9b 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -2,6 +2,7 @@ #include "collections.h" // IWYU pragma: keep IterableCollection #include "geoDataMesh.h" +#include "gfx/aabb.h" #include "surface.h" #include #include @@ -57,10 +58,10 @@ public: std::set setHeights(std::span triangleStrip, const SetHeightsOpts &); - [[nodiscard]] auto + [[nodiscard]] auto & getExtents() const { - return std::tie(lowerExtent, upperExtent); + return extents; } template @@ -80,5 +81,5 @@ protected: virtual void afterChange(); private: - GlobalPosition3D lowerExtent {}, upperExtent {}; + AxisAlignedBoundingBox extents; }; diff --git a/game/water.cpp b/game/water.cpp index 94a8596..527e85a 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -82,7 +82,7 @@ Water::generateMeshes() const auto pos = (p * TILE_SIZE) + GlobalPosition2D {x, y}; const auto v = vertexIndex.emplace(pos, vertices.size()); if (v.second) { - const auto cpos = glm::clamp(pos, std::get<0>(extents).xy(), std::get<1>(extents).xy()); + const auto cpos = glm::clamp(pos, extents.min.xy(), extents.max.xy()); vertices.emplace_back(geoData->positionAt(cpos)); } *out++ = static_cast(v.first->second); -- cgit v1.2.3