From 92cba8dfe1034aa6fe7f2178183411a14efcd983 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Jan 2022 11:41:27 +0000 Subject: We know the last param is distance now --- game/vehicles/railVehicle.cpp | 6 +++--- game/vehicles/train.cpp | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'game') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index 9ad1ea7..ec12674 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -30,7 +30,7 @@ RailVehicle::move(const Train * t, float & trailBy) } bool -RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const +RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * distance) const { constexpr const auto X = 1.35F; const auto Y = this->rvClass->length / 2.F; @@ -64,8 +64,8 @@ RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) cons {3, 6, 7}, }}; return std::any_of( - triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &eh](const glm::uvec3 idx) { + triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const glm::uvec3 idx) { return glm::intersectRayTriangle(ray.start, ray.direction, cornerVertices[idx[0]], - cornerVertices[idx[1]], cornerVertices[idx[2]], *baryPos, *eh); + cornerVertices[idx[1]], cornerVertices[idx[2]], *baryPos, *distance); }); } diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 05915c4..d1122f8 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -26,9 +26,9 @@ Train::getBogiePosition(float linkDist, float dist) const } bool -Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const +Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * distance) const { - return applyOne(&RailVehicle::intersectRay, ray, baryPos, eh) != end(); + return applyOne(&RailVehicle::intersectRay, ray, baryPos, distance) != end(); } void -- cgit v1.2.3