From 920ae293f6830833146a524345dfbf00669e785b Mon Sep 17 00:00:00 2001
From: Dan Goodliffe <dan@randomdan.homeip.net>
Date: Sat, 8 Oct 2022 18:40:58 +0100
Subject: Add a rather dumb builder for joining nodes

---
 game/network/network.h      | 2 ++
 game/network/network.impl.h | 7 +++++++
 2 files changed, 9 insertions(+)

(limited to 'game')

diff --git a/game/network/network.h b/game/network/network.h
index c795d86..9dbca7c 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -31,6 +31,7 @@ public:
 	[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
 
 	virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
+	virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0;
 
 protected:
 	static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -63,6 +64,7 @@ public:
 	}
 
 	LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+	LinkPtr addJoins(glm::vec3, glm::vec3) override;
 
 	void render(const Shader &) const override;
 };
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index f4466b7..37d03f8 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -43,3 +43,10 @@ NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
 {
 	return addLink<typename T::StraightLink>(n1, n2);
 }
+
+template<typename T>
+LinkPtr
+NetworkOf<T>::addJoins(glm::vec3 n1, glm::vec3 n2)
+{
+	return addLink<typename T::StraightLink>(n1, n2);
+}
-- 
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