From 920ae293f6830833146a524345dfbf00669e785b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 8 Oct 2022 18:40:58 +0100 Subject: Add a rather dumb builder for joining nodes --- game/network/network.h | 2 ++ game/network/network.impl.h | 7 +++++++ 2 files changed, 9 insertions(+) (limited to 'game') diff --git a/game/network/network.h b/game/network/network.h index c795d86..9dbca7c 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -31,6 +31,7 @@ public: [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0; + virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); @@ -63,6 +64,7 @@ public: } LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; + LinkPtr addJoins(glm::vec3, glm::vec3) override; void render(const Shader &) const override; }; diff --git a/game/network/network.impl.h b/game/network/network.impl.h index f4466b7..37d03f8 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -43,3 +43,10 @@ NetworkOf::addStraight(glm::vec3 n1, glm::vec3 n2) { return addLink(n1, n2); } + +template +LinkPtr +NetworkOf::addJoins(glm::vec3 n1, glm::vec3 n2) +{ + return addLink(n1, n2); +} -- cgit v1.2.3