From 1c3e7e81049efefe8b54e4d4a719feeda995b474 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 24 Jan 2021 16:36:02 +0000 Subject: Remove the weird view/model/camera connectedness --- game/physical.cpp | 5 +++-- game/physical.h | 3 +-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'game') diff --git a/game/physical.cpp b/game/physical.cpp index 5263268..17d85dd 100644 --- a/game/physical.cpp +++ b/game/physical.cpp @@ -3,6 +3,7 @@ #include "gfx/models/texture.h" #include #include +#include Cache Physical::cachedMesh; Cache Physical::cachedTexture; @@ -13,9 +14,9 @@ Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t } void -Physical::render(const Shader & shader, const Camera & camera) const +Physical::render(const Shader & shader) const { - shader.Update(location, camera); + shader.setModel(location.GetModel()); texture->Bind(); mesh->Draw(); } diff --git a/game/physical.h b/game/physical.h index ad2207d..5f624b0 100644 --- a/game/physical.h +++ b/game/physical.h @@ -6,7 +6,6 @@ #include #include -class Camera; class Shader; class Mesh; class Texture; @@ -16,7 +15,7 @@ class Physical { public: Physical(glm::vec3 where, const std::string & m, const std::string & t); - void render(const Shader & shader, const Camera & camera) const; + void render(const Shader & shader) const; [[nodiscard]] const auto & getPosition() const -- cgit v1.2.3