From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- game/scenary/foliage.cpp | 2 +- game/scenary/foliage.h | 2 +- game/terrain.cpp | 2 +- game/terrain.h | 2 +- game/vehicles/railVehicleClass.cpp | 2 +- game/vehicles/railVehicleClass.h | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) (limited to 'game') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index c1bf9b9..159a078 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -41,7 +41,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const } void -Foliage::shadows(const ShadowMapper & mapper) const +Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = instances.size()) { const auto dimensions = bodyMesh->getDimensions(); diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 422c7aa..71bc734 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -25,7 +25,7 @@ public: mutable InstanceVertices instances; void render(const SceneShader &, const Frustum &) const override; - void shadows(const ShadowMapper &) const override; + void shadows(const ShadowMapper &, const Frustum &) const override; void updateStencil(const ShadowStenciller &) const override; glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); diff --git a/game/terrain.cpp b/game/terrain.cpp index 577d9e5..e9e9463 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -128,7 +128,7 @@ Terrain::render(const SceneShader & shader, const Frustum & frustum) const } void -Terrain::shadows(const ShadowMapper & shadowMapper) const +Terrain::shadows(const ShadowMapper & shadowMapper, const Frustum &) const { shadowMapper.landmess.use(); for (const auto & [surface, sab] : meshes) { diff --git a/game/terrain.h b/game/terrain.h index 5f03634..eaec01d 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -17,7 +17,7 @@ public: } void render(const SceneShader & shader, const Frustum &) const override; - void shadows(const ShadowMapper &) const override; + void shadows(const ShadowMapper &, const Frustum &) const override; void tick(TickDuration) override; diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 179b570..162a29a 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const } void -RailVehicleClass::shadows(const ShadowMapper & mapper) const +RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast(instances.size())) { mapper.dynamicPointInst.use(); diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 2c1fd2b..6eb4ca5 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -15,7 +15,7 @@ class Location; class RailVehicleClass : public Renderable, public Asset { public: void render(const SceneShader & shader, const Frustum &) const override; - void shadows(const ShadowMapper & shadowMapper) const override; + void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; struct LocationVertex { glm::mat3 body, front, back; -- cgit v1.2.3