From b77024de4351bcddee5c4781aa9fc031131f293b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 14:06:29 +0000 Subject: Pass linters --- game/vehicles/railloco.cpp | 4 +++- game/vehicles/railloco.h | 7 +++++-- game/vehicles/vehicle.cpp | 1 - game/vehicles/vehicle.h | 2 +- 4 files changed, 9 insertions(+), 5 deletions(-) (limited to 'game/vehicles') diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp index b47722e..6a43965 100644 --- a/game/vehicles/railloco.cpp +++ b/game/vehicles/railloco.cpp @@ -6,7 +6,9 @@ #include #include #include +#include #include +#include #include #include #include @@ -61,7 +63,7 @@ RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const { const auto overhang {(w->length - w->wheelBase) / 2}; const auto & b1Pos = w->bogeys[0].location = getBogeyPosition(linkDist, trailBy += overhang); - const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy += wheelBase); + const auto & b2Pos = w->bogeys[1].location = getBogeyPosition(linkDist, trailBy + wheelBase); const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos()); w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F; w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0}; diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h index 0d0425a..df5f970 100644 --- a/game/vehicles/railloco.h +++ b/game/vehicles/railloco.h @@ -1,11 +1,14 @@ #include "game/network/link.h" #include "game/vehicles/vehicle.h" #include "game/worldobject.h" +#include "gfx/gl/transform.h" #include "gfx/models/mesh.h" +#include #include -#include #include +class Shader; + class Texture; class RailVehicle : public Vehicle { public: @@ -42,7 +45,7 @@ public: private: void move(TickDuration dur); - Transform getBogeyPosition(float linkDist, float dist) const; + [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const; void updateRailVehiclePosition(RailVehicle *, float trailBy) const; void updateWagons() const; }; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index b9d10bc..26e33d4 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -1,6 +1,5 @@ #include "vehicle.h" #include "game/network/link.h" -#include #include #include diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index bbfa6ea..228f15a 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,11 +1,11 @@ #ifndef VEHICLE_H #define VEHICLE_H +#include "gfx/gl/transform.h" #include #include #include #include -#include #include #include -- cgit v1.2.3