From 5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 29 Apr 2023 19:07:11 +0100 Subject: Drop .hpp for header only things Half of them acquired a .cpp part anyway --- game/vehicles/railVehicle.cpp | 4 ++-- game/vehicles/railVehicleClass.cpp | 4 ++-- game/vehicles/train.cpp | 2 +- game/vehicles/train.h | 6 +++--- game/vehicles/vehicle.cpp | 2 +- game/vehicles/vehicle.h | 2 +- 6 files changed, 10 insertions(+), 10 deletions(-) (limited to 'game/vehicles') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index b77b93c..c4a9e96 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -6,10 +6,10 @@ #include #include #include -#include +#include #include #include -#include +#include RailVehicle::RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)}, location {rvClass->instancesBody}, bogies { diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 82a442e..64a21be 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -1,7 +1,7 @@ #include "railVehicleClass.h" #include "gfx/gl/sceneShader.h" #include "gfx/gl/shadowMapper.h" -#include "gfx/gl/vertexArrayObject.hpp" +#include "gfx/gl/vertexArrayObject.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" #include @@ -13,7 +13,7 @@ #include #include #include -#include +#include #include #include #include diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index fdfc3e1..6f3b036 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -3,7 +3,7 @@ #include "game/vehicles/railVehicle.h" #include "game/vehicles/railVehicleClass.h" #include "gfx/renderable.h" -#include "location.hpp" +#include "location.h" #include #include #include diff --git a/game/vehicles/train.h b/game/vehicles/train.h index 15e2f6e..20c3bc4 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -1,15 +1,15 @@ #pragma once -#include "chronology.hpp" +#include "chronology.h" #include "game/activities/go.h" // IWYU pragma: keep #include "game/activities/idle.h" // IWYU pragma: keep #include "game/activity.h" #include "game/network/link.h" #include "railVehicle.h" #include "vehicle.h" -#include +#include #include -#include +#include #include #include diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index 6dc8371..0d46017 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -10,7 +10,7 @@ #include #include #include -#include +#include #include #include #include diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 369bd7a..763ade9 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,6 +1,6 @@ #pragma once -#include "chronology.hpp" +#include "chronology.h" #include "linkHistory.h" #include #include -- cgit v1.2.3