From 4b65fcaba60a41f5ac5ce2fecf4ce636d4fe0470 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 3 Apr 2026 11:54:15 +0100 Subject: Fix direction of difference vector calculating railVehicle new position --- game/vehicles/railVehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/vehicles') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index 5f92066..c11d817 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -28,7 +28,7 @@ RailVehicle::move(const Train * t, float & trailBy) const auto overhang {(rvClass->length - rvClass->wheelBase) / 2}; const auto & b1Pos = *(get()->front = t->getBogiePosition(t->linkDist, trailBy += overhang)); const auto & b2Pos = *(get()->back = t->getBogiePosition(t->linkDist, trailBy += rvClass->wheelBase)); - const auto diff = glm::normalize(difference(b2Pos.position, b1Pos.position)); + const auto diff = glm::normalize(difference(b1Pos.position, b2Pos.position)); get()->body = Location { .pos = midpoint(b1Pos.position, b2Pos.position), .rot = {vector_pitch(diff), vector_yaw(diff), 0}}; trailBy += 600.F + overhang; -- cgit v1.3