From aa75b018f3b97c72b57de68867417cbda51439c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 3 Dec 2022 03:41:32 +0000 Subject: Initial commit of the shadow map generator and shadows render interface Lots of hard coding, buggy in places, far from great, but the basics work. --- game/vehicles/train.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'game/vehicles/train.h') diff --git a/game/vehicles/train.h b/game/vehicles/train.h index dfdcf62..91f7ddb 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -14,6 +14,7 @@ #include class SceneShader; +class ShadowMapper; class Ray; class Train : public Vehicle, public Collection, public Can, public Can { @@ -27,6 +28,7 @@ public: } void render(const SceneShader & shader) const override; + void shadows(const ShadowMapper & shadowMapper) const override; [[nodiscard]] bool intersectRay(const Ray &, glm::vec2 *, float *) const override; -- cgit v1.2.3