From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- game/vehicles/railVehicleClass.h | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'game/vehicles/railVehicleClass.h') diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index fe27230..a635122 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -19,13 +19,8 @@ public: [[nodiscard]] std::any createAt(const Location &) const override; - struct LocationVertex { - struct Part { - glm::mat3 rotation; - GlobalPosition3D position; - }; - - Part body, front, back; + struct InstanceVertex { + CommonLocationInstance body, front, back; }; std::array bogies; @@ -35,7 +30,7 @@ public: float length; float maxSpeed; - mutable InstanceVertices instances; + mutable InstanceVertices instances; using Instance = decltype(instances)::InstanceProxy; protected: -- cgit v1.3