From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/vehicles/railVehicleClass.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/vehicles/railVehicleClass.h') diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 88f08c5..2c1fd2b 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -14,7 +14,7 @@ class Location; class RailVehicleClass : public Renderable, public Asset { public: - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper & shadowMapper) const override; struct LocationVertex { -- cgit v1.2.3