From 66da4f83c1b5bb6f3ceda880820e01c2f8e23e43 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 14 Apr 2023 17:45:31 +0100 Subject: Remove the old .obj load, assets and supporting stuff --- game/vehicles/railVehicleClass.h | 9 --------- 1 file changed, 9 deletions(-) (limited to 'game/vehicles/railVehicleClass.h') diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 61ec4ec..1a52e2b 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -9,14 +9,10 @@ class SceneShader; class ShadowMapper; class Texture; -class ObjParser; class Location; class RailVehicleClass : public Asset { public: - explicit RailVehicleClass(const std::string & name); - RailVehicleClass(); - void render(const SceneShader &, const Location &, const std::array &) const; void shadows(const ShadowMapper &, const Location &, const std::array &) const; @@ -31,10 +27,5 @@ protected: friend Persistence::SelectionPtrBase>; bool persist(Persistence::PersistenceStore & store) override; void postLoad() override; - -private: - RailVehicleClass(std::unique_ptr obj, std::shared_ptr); - static float bogieOffset(ObjParser & o); - static float objectLength(ObjParser & o); }; using RailVehicleClassPtr = std::shared_ptr; -- cgit v1.2.3