From cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 6 Mar 2026 14:22:28 +0000 Subject: Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions --- game/vehicles/railVehicleClass.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'game/vehicles/railVehicleClass.cpp') diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 21f01c8..a11b435 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -1,7 +1,6 @@ #include "railVehicleClass.h" #include "gfx/gl/sceneShader.h" #include "gfx/gl/shadowMapper.h" -#include "gfx/gl/vertexArrayObject.h" #include #include #include @@ -34,14 +33,14 @@ void RailVehicleClass::postLoad() { texture = getTexture(); - bodyMesh->configureVAO(instanceVAO) - .addAttribs(instances.bufferName(), 1); + bodyMesh->configureVAO(instanceVAO, 0) + .addAttribs(1, instances.bufferName()); bogies.front() - ->configureVAO(instancesBogiesVAO.front()) - .addAttribs(instances.bufferName(), 1); + ->configureVAO(instancesBogiesVAO.front(), 0) + .addAttribs(1, instances.bufferName()); bogies.back() - ->configureVAO(instancesBogiesVAO.back()) - .addAttribs(instances.bufferName(), 1); + ->configureVAO(instancesBogiesVAO.back(), 0) + .addAttribs(1, instances.bufferName()); static_assert(sizeof(LocationVertex) == 144UL); } -- cgit v1.3