From b39a4169e3fe94f3b7c63ed820f299396add571a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 12:56:33 +0000 Subject: Fix naming violations in Mesh They've existed and been annoying since the day I first created it from online examples. --- game/vehicles/railVehicleClass.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'game/vehicles/railVehicleClass.cpp') diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 2bdd7c4..6e8870a 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -55,9 +55,9 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const instanceVAO.useBuffer(1, instances); instancesBogiesVAO.front().useBuffer(1, instances); instancesBogiesVAO.back().useBuffer(1, instances); - bodyMesh->DrawInstanced(instanceVAO, count); - bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count); - bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count); + bodyMesh->drawInstanced(instanceVAO, count); + bogies.front()->drawInstanced(instancesBogiesVAO.front(), count); + bogies.back()->drawInstanced(instancesBogiesVAO.back(), count); } } @@ -66,8 +66,8 @@ RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast(instances.size())) { mapper.dynamicPointInst.use(); - bodyMesh->DrawInstanced(instanceVAO, count); - bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count); - bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count); + bodyMesh->drawInstanced(instanceVAO, count); + bogies.front()->drawInstanced(instancesBogiesVAO.front(), count); + bogies.back()->drawInstanced(instancesBogiesVAO.back(), count); } } -- cgit v1.3